After a conference ends, it is very common to get back to the office, fire up the code editor, dabble with some new things you heard about and then just forget about it after a week.
We usually collaborate only with our co-workers or sometimes with Open Source contributors, but most of our time as developers is spent alone with our code.
Everyone has their own learning process, however listening to a conference talk is often not the best way to truly understand a subject.
Exchanging ideas with other attendees is an important part of a conference, for some people is the main reason to go to a conference, but the chances to do this are often limited to breaks and the after-party.
The Swift Alps format is the result of collaboration between conference organisers and speakers, drawing upon the lessons learnt from various other kinds of events like unconferences and hackathons.
At the start of the day session mentors take about 5 minutes each to pitch their topic, after which attendees can decide which sessions to attend.
Every mentor works with a group of about a dozen attendees, experimenting on the topic they prepared — maybe with a specific goal in mind — or in an open-ended fashion. Attendees have a chance to work with others they probably never worked with, exchanging knowledge while also sharing ways to overcome challenges. Each session lasts about 2 hours, after which attendees can work with another mentor and group of attendees.
hours of workshops
Adam is a software engineer specializing in audio, animations, interactions, and gestures. When he's not racing cars or messing with synthesizers, you'll usually find him dabbling in the internals of Apple products or getting Doom to run on platforms it really wasn't designed for 🙃.
Bas is an iOS developer with a passion for testability, accessibility and user-centric apps. Cares about quality and collaboration. In his spare time, he curates Swift Weekly Brief, talks about things on the Contravariance podcast, and works on various open source projects, like GitHawk.
Mars Geldard is a Honours-year Computing student, teaching and research assistant from the University of Tasmania. When she is not busy being the most annoyingly eager student ever, she also serves on the Executive Committee for her state’s branch of the Australian Computer Society (ACS), where she aids in efforts to improve tech education and community engagement for young Tasmanians, as well as the national Executive Council of the AUC, where she helps run the /dev/world conference and initiatives to support the Australian Apple development community. In the time she has left she is writing 'Practical AI with Swift' for O’Reilly Media.
Dr Paris Buttfield-Addison is co-founder of Secret Lab, a mobile development studio based in beautiful Hobart, Australia. Secret Lab builds games and game development tools, including the award-winning ABC Play School iPad games, BAFTA- and IGF-winning Night in the Woods, and the Qantas Joey Playbox, and the popular open source YarnSpinner narrative game framework. Paris formerly worked as mobile product manager for Meebo (acquired by Google), has a degree in medieval history, a PhD in Computing, and writes technical books on mobile and game development for O’Reilly Media.
From the Geneva Airport the easiest way is to take the train from the airport to Sierre. Once in Sierre, there's a cablecar connecting the station to Crans-Montana.
If you get your tickets in advance, you might save some money or, as alternative, SBB is offering some options as the day pass.Download the SBB App
The easiest way to reach the venue by car is to reach the A9 highway and take the exit to Sion.
From Sion to Crans-Montana indications are very clear, the journey is around 15-20 minutes.
All attendees, speakers, sponsors and volunteers at our conference are required to agree with the following code of conduct. Organisers will enforce this code throughout the event. We expect cooperation from all participants to help ensure a safe environment for everybody.
Our conference is dedicated to providing a harassment-free conference experience for everyone, regardless of gender, gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, religion (or lack thereof), or technology choices. We do not tolerate harassment of conference participants in any form. Sexual language and imagery is not appropriate for any conference venue, including talks, workshops, parties, Twitter and other online media. Conference participants violating these rules may be sanctioned or expelled from the conference without a refund at the discretion of the conference organisers.
Harassment includes offensive verbal comments related to gender, gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, religion, technology choices, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or other events, inappropriate physical contact, and unwelcome sexual attention.
Participants asked to stop any harassing behavior are expected to comply immediately.
Sponsors are also subject to the anti-harassment policy. In particular, sponsors should not use sexualised images, activities, or other material. Booth staff (including volunteers) should not use sexualised clothing/uniforms/costumes, or otherwise create a sexualised environment.
If a participant engages in harassing behavior, the conference organisers may take any action they deem appropriate, including warning the offender or expulsion from the conference with no refund.
If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact a member of conference staff immediately. Conference staff can be identified as they'll be wearing branded clothing and/or badges.
Conference staff will be happy to help participants contact hotel/venue security or local law enforcement, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the conference. We value your attendance.
We expect participants to follow these rules at conference and workshop venues and conference-related social events.